This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Okay, so I'm planar mapping some flat surfaces and sometimes, I have no idea why, when I planar map (a flat plane for example with 10x10 divisions) the UVs break up into separate pieces. So I have to sew all the edges back together and it is making UVing a real pain in the ass. Is there a way to resolve this issue or am I justing doing something wrong? Planar mapping options are at default as well.
Sounds like you have a little glitch there, I had some thing similar when bring in a mesh from zbrush, if the uvs are close together select all the uvs then merge uvs set the thresh hold low.................dave
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