This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This is a slightly different version from my challenge entry, just so you can see what we do there. I know a lot of people don't get involved but you should
anyway, the dino and grass are maya, the BG is a matte.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off