Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-04-2005 , 02:51 PM
Velusion's Avatar
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creating a starfield

I did a search and couldn't find a thread on this subject...
So,,, what are some ways of creating a star field for a space scene? I think I once read something about using particles but I can't recall any details. I know that in 3DMAX there is a built in starfield generator but I don't think that Maya has that. Does anyone have any experience with starfields?

# 2 28-04-2005 , 04:03 PM
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create an omni emitter colour the particles bright white, add a turbulence field for some variation, play for a while, render in the hardware render buffer with a black background.

That's a basic starfield. won't be very interesting but if you want to make it more complex you can look at applying pictures of galaxies etc onto planes then placing them around the scene. Or you can simulate them with particles/fluids. experiment! user added image

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# 3 05-05-2005 , 01:41 PM
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Do a search on "stars" and you'll find many methods. Here's one that features a few techniques:

Starfield Techniques

(The image samples aren't in the thread anymore as it's an old post and there was a big image cleanup way back when but all the methods mentioned in the thread work well).


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