Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 06-11-2005 , 05:44 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
another update

Attached Thumbnails

The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 32 06-11-2005 , 06:00 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
what rendering method u using here?

# 33 06-11-2005 , 06:03 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
i'm using final gather mode with ray trace shadows


The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 34 06-11-2005 , 06:05 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
update

Attached Thumbnails

The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 35 06-11-2005 , 06:11 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
another view

Attached Thumbnails

The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 36 06-11-2005 , 07:22 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
model of another part of my pinball machine

Attached Thumbnails

The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 37 06-11-2005 , 07:55 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
This coming along great ..looking forward to seeing it textured.

# 38 06-11-2005 , 08:25 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
thx jsprogguser added image


The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 39 06-11-2005 , 08:41 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I definitely like the run-down nature of your pinball machine and it'd be really cool if you can mimic that in your model and textures. user added image For instance, it looks like that metal bit you just posted has a slight bend at the bottom of it?

That kind of stuff adds a lot. Keep it up!

Also, keep an eye on scale and curvature. The bracket held down by the 3 screws seems like a different scale in the photo compared to your mesh so far. Picky, perhaps, but that's what this challenge is about. user added image

By the way, try to keep your attached images down to around 640x480.

# 40 06-11-2005 , 10:04 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
thx Mike... user added image

update

Attached Thumbnails

The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 41 06-11-2005 , 10:49 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
another update Im make the (special when lit) hole ... and some small detail..

Attached Thumbnails

The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com

Last edited by vim; 07-11-2005 at 12:25 AM.
# 42 06-11-2005 , 11:11 PM
papalatistudios's Avatar
Subscriber
Join Date: May 2004
Location: Newport, KY USA
Posts: 316
What is your renderer and how do you have it setup?

Thanks

# 43 06-11-2005 , 11:22 PM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
Final gather mode


The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
# 44 07-11-2005 , 12:42 AM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
Great progress and model. I'm liking it. Lol, I wish I could take my computer apart and just take lots of ref pics but I can't.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 45 07-11-2005 , 02:34 AM
vim's Avatar
Registered User
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
update...

Attached Thumbnails

The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads