This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Just moments after this photo was taken both men were shot dead by a third man hunting for the elusive but unfortunately far from extinct DORK: https://tenthchoir.com/warthog008.bmp
And, no, I won't be modeling bow hunting dorks in really bad camo ... the WARTHOG, silly!
Dave
Last edited by swankymonkey; 06-01-2006 at 08:53 PM.
Getting started roughing out the head https://tenthchoir.com/warthog001.jpg
Its taken a bit of studying to grasp how these little buggers are put together. They have quite a bizzare jaw and skull structure.
Getting close to finished with roughing him out. Hes gonna need a lot more work around the eye socket, brow, ear, and those freaky choppers ... https://tenthchoir.com/warthog_101.jpg
Also, I once hes far enough along I'll make his ears and tusks asymmetrical
Wow. That looks really great. I really like the way you'ver modelled the tusks and the nose. I would be curious to see a photo from below to show how you dealt with the mouth. Good work!
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