Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-05-2003 , 06:56 PM
Sil-Valeor's Avatar
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Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434

just few questions from a nOOb

Hy all!
I hope you don't mind if I ask you few questions here. If I will have any Q in future, I will write it in this thread. And sorry if it was answered many times before.

ok, first thing: How do you make reflections? For example, you have a sword, aand you want it's blade to reflect the area around it?

And tnx!

# 2 24-05-2003 , 07:38 PM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Well, in the docs, you could find out the typical workflow for adding an environment reflection map under: RENDERING.

Also, each shder type has different, if at all, types of reflection capabilities.

For a quick, accurate, and easy reflection, check out: www.pixho.com for his AWSOME script called GIJoe.

You could also read the docs with mental Ray toouser added image

Sorry I couldn't give you a direct "how-to" type of answer, but refections are one of the many things that have HUNDREDS of ways to achive a good lookuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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