Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Not had a lot of time lateley but at last ive got some models together for a short star wars special effects film im working on, im going to recreate the death star trench scene.
I know they're a work in progress, and so far nice job.
My first crits are that I think Falcon Cockpit windows need to be bigger, at the moment they are way too small, the X- Wing is a little shiny and dirty and the TIE fighter is too shiny as well, check reference of these vehicles.
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