Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-12-2005 , 08:36 PM
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Difficulties

Hello,

I follow some of the tutorials that are on this site of wich I think I learned a lot.
I was trying to practice the new knowledge into a model of a candle wich i would like to let it burn.

However I must be doing something wrong during the modeling because a portion of the model transforms a bit strang when converting the polygon model to subdivisions (see the attached images).

I'm sure I'm making some kind of a basic mistache but I don't know exactly what. Can someone give me some advice in this ?

Thanks in advance.

Willy

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# 2 03-12-2005 , 08:37 PM
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part 2

This is the polygon model :

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# 3 04-12-2005 , 09:54 AM
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dont know anything about subd's but I'd check to see if all the polygon edges are joined together around the problem area.


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# 4 04-12-2005 , 10:15 AM
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hmm im too much of a nob to know why not just smooth polys and keep away from sub'd's

# 5 06-12-2005 , 05:20 PM
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This indeed looks like detatched edges/vertices.

Try dragging a selection square across a single poly vertice in the problematic area, and examine the channel editor.
You shouldn't be surprised if there is 2 or more vertices there, and not just the only one you expect.


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