This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I follow some of the tutorials that are on this site of wich I think I learned a lot.
I was trying to practice the new knowledge into a model of a candle wich i would like to let it burn.
However I must be doing something wrong during the modeling because a portion of the model transforms a bit strang when converting the polygon model to subdivisions (see the attached images).
I'm sure I'm making some kind of a basic mistache but I don't know exactly what. Can someone give me some advice in this ?
Try dragging a selection square across a single poly vertice in the problematic area, and examine the channel editor.
You shouldn't be surprised if there is 2 or more vertices there, and not just the only one you expect.
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