is there any way of altering the order of the nodes that effect a mesh e.g. move a blendshape node to before the skeleton/bind node? cause I created the blendshape after the bind so that when I move the jaw down using the skeleton opening the mouth and then apply the blendshape (a sneer) it closes the mouth and creates the sneer. I want to open the mouth then add the sneer to the opened mouth.
You can change deformation order on any object. Right-click on the object, select Inputs > Complete List. That should bring up a list of history operations. You can then middle-mouse drag deformers to reorder them.
every day something new to learn. did not think about the skeleton as a deformer - and even if, i would not have known. i only knew that different blendshape targets can be reorderd.
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