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5242880 bytes = ~5 megabytes Take a look at your task manager when running the render. Is all of your memory being eaten up? If yes, then you'll need to change some things in your scene. Either that, or buy more memory.
That doesn't seem right. Take a look at this: Troubleshooting mental ray Rendering on Maya - YouTube If you have the time, watch the full thing. If you just want to see what I'm specifically pointing to, go to 22 minutes and 58 seconds. Follow those diagnostics, and see if it still crashes.
//================================================== === Maya Crash Report //================================================== === Exception code: E06D7363: Fault address: 7C812AFB in C:\WINXP\system32\kernel32.dll 0001:00011AFB Logical offset (see .map file for location) Registers: EAX:386F1900 EBX:00000000 ECX:00000000 EDX:386F19AC ESI:386F1988 EDI:10F5C110 CS:EIP:001B:7C812AFB SS:ESP:0023:386F18FC EBP:386F1950 DS:0023 ES:0023 FS:003B GS:0000 Flags:00000206 Call stack: (0) section:offset Address Frame 0001:00011AFB 0x7C812AFB 0x00000000 Module: C:\WINXP\system32\kernel32.dll (-exported-) Location: RaiseException + 0x52 bytes Decl: RaiseException (1) section:offset Address Frame 0001:0005CF60 0x7857DF60 0x00000000 Module: C:\WINXP\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e 18e3b_9.0.30729.6161_x-ww_31a54e43\MSVCR90.dll (-exported-) Location: _CxxThrowException + 0x48 bytes Decl: _CxxThrowException (2) section:offset Address Frame 0001:000AB196 0x10F5C196 0x00000000 Module: C:\Program Files\Autodesk\Maya2012\bin\plug-ins\Mayatomr.mll (-exported-) (3) section:offset Address Frame 0001:002CDAE3 0x1117EAE3 0x00000000 Module: C:\Program Files\Autodesk\Maya2012\bin\plug-ins\Mayatomr.mll (-exported-) Location: mi_link_file_add + 0x7A33 bytes Decl: mi_link_file_add Next frame pointer is missing - is /Oy turned on in this module? //crash file = C:\DOCUME~1\DETONA~1\LOCALS~1\Temp\MayaCrashLog111 206.1620.log //version = 2011.03.11.0818 //cut = Fri 03/11/2011, 201103110818 //================================================== == //Memory usage: // 1309.141 Mb Free Memory // 2048.000 Mb Free Swap // 728.289 Mb Current // 149.504 Mb Arrays // 14.375 Mb MEL // 25.471 Mb Object Arrays // 0.938 Mb Data Blocks // 0.750 Mb NURBS AG // 0.248 Mb Transforms // 0.002 Mb arguments // 0.125 Mb Keys //================================================== ==
I've already figured what happened: I exceeded the poly numbers (spheres were double-smoothed and my scene was HUGE).
That still shouldn't CRASH mental ray. It should be slow, as it's writing to the disk (virtual memory); but it should still render.