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/ Separating a Polygon into pieces
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06-08-2015, 03:28 AM
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1
NishantBalgovind
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Join Date: Jul 2014
Posts: 5
Separating a Polygon into pieces
Hi,
Can anyone help me please... I have made a Cubic Polygon with 20 subdivisions. now I want to separate all the subdivision from each other so that I will be left with 20 Rectangular polygon.
thanks in advance
Nishant Balgovind
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06-08-2015, 04:43 AM
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2
ctbram
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Location: Michigan, USA
Posts: 2,997
1. select all the edges
2. press shft+rt_mouse_button and select detach components
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08-08-2015, 03:43 PM
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NishantBalgovind
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Posts: 5
thanks a lot ctbram... it really helped...
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11-08-2015, 11:11 AM
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NishantBalgovind
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Posts: 5
I have one more problem... Please if you can send me the mail id then I shall send you the Error Snapshot... Script Editor Message and Maya 2013 File
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11-08-2015, 11:13 AM
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NishantBalgovind
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I have one more problem... Please if you can send me the mail id then I shall send you the Error Snapshot... Script Editor Message and Maya 2013 File
mine mail id is
nishant.balgovind@gmail.com
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11-08-2015, 01:39 PM
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ctbram
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I would suggest just cutting the script message and pasting it into the thread along with a description of what you are trying to do.
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18-08-2015, 02:10 AM
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7
NishantBalgovind
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Join Date: Jul 2014
Posts: 5
file -f -o "F:/Maya/Secretrait 2.mb";
requires "Mayatomr" "2013.0 - 3.10.1.4 ";
# mental ray for Maya 2013
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc.
# mental ray for Maya: setup
# mental ray for Maya: initialize
# mental ray for Maya: register extensions
// mental ray Node Factory: loaded
# mental ray for Maya: successfully registered
# mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc
// parsing C:/Program Files/Golaem/GolaemCrowd-2.2.1-Maya2013-64bit/plugins/mentalRayPlugin/glmCrowdMentalRayPlugin.mi
// error (line 58): parse error, unexpected MATERIAL
// loading C:/Program Files/Golaem/GolaemCrowd-2.2.1-Maya2013-64bit/plugins/mentalRayPlugin/glmCrowdMentalRayPlugin.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/abcimport.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/abcimport.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/base.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/contour.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/paint.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/physics.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/production.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/ptex.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/ptex.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/userdata.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/userdata.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/useribl.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/useribl.dll
// generating Maya nodes...
// File read in 0 seconds.
updateRendererUI;
// AbcImport v1.0 using Alembic 1.0.4 (built Jan 16 2012 14:33:10)
// AbcExport v1.0 using Alembic 1.0.4 (built Jan 16 2012 14:33:10)
updateRendererUI;
// Warning: line 1: Errors have occurred while reading this scene that may result in data loss.
Please check the Script Editor for details. //
// Error: line 1: Error reading file. //
// Error: line 1: Error reading file. //
commandPort -securityWarning -name commandportDefault;
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18-08-2015, 12:36 PM
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ctbram
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Is this specifically a script you are writing that is failing or is this coming up when you try to open a scene file (.mb or .ma)?
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