Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-02-2004 , 05:28 AM
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smuseum

This is my very first attempt at architecture. Any one have any comments!

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the present moment,
is the only moment that matters
# 2 15-02-2004 , 03:10 PM
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a difrent view might be more apealing. could be cool, I would work on some textures for it. But for lay out it might be cool, I would need to see a little difrent view. this one is a bit umm well I feel it just dosn't show enufe of what you have there.

# 3 15-02-2004 , 04:12 PM
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Good start. Now you need to learn texturing and shading, lighting and add some trees and it'll look really cool. Can u crank up the anti-aliasing some?


"Whatever tomorrow brings I'll be there...with open arms, and open eyes" - Incubus
# 4 16-02-2004 , 02:30 AM
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Thanks for the comments.
It's pretty simple. I guess it really could use a lot more detail.

I would like to show you another view . How would I post it without starting another thread?

I will try to do what you all suggested.
Where do I " crank up the anti-aliasing"?
In the render globals settings-


the present moment,
is the only moment that matters
# 5 16-02-2004 , 07:24 PM
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getting there keep it up!



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# 6 17-02-2004 , 03:14 PM
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use the post reply button down close to the bottem buy the quick reply. you can add the file there how you did when you made the thread.

# 7 19-02-2004 , 12:45 AM
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different view

Thanks for the tip.
here is some from far away.
its simple, so I guess I can add alot of detial still


the present moment,
is the only moment that matters
# 8 19-02-2004 , 12:46 AM
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forgot the pic


the present moment,
is the only moment that matters
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