Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 03-10-2005 , 02:57 PM
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Mr. Fat Guy

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Hi, Could anyone help me.

I only did Low-Poly things so far, and this is my first High-Poly thing. So I don't know I did this right. He has.. 54,000 Tris.Poly.

Can a model with that many polygons used for something other than just images? Can I make animation clip with this character eventho he has so many polygans?

I also kept a low-poly version of him so I can use "Normal Mapping". But when I do "Normal Mapping" thing, it works if I see it in "High Quality View" in perspective windo, but when I render it, it looks funny... Help Plz.

Thx u

# 2 03-10-2005 , 06:00 PM
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Can someone tell me what is wrong w/ his upper leg? And his butt somehow make him look like an old man-baby...

# 3 03-10-2005 , 06:09 PM
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Looks good, I really like the face.

As for the Normal Mapping thing, I think it might have something to do with the fact that normal mapping is made for realtime rendering, but I haven't played around with it myself yet, so I don't know if it renders the same way when you render normally.

The butt looks like it needs an edgeloop or two to make a crease under the cheeks, but it would be easier to tell if you post a wire.

And of course it can be used for animation, it just takes a little longer to render user added image If you plan on animating him, it might be a good idea to keep the lowpoly and use that for the animating and then attack the smoothed mesh once the animation is all set up and ready to render


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# 4 03-10-2005 , 07:24 PM
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i can not seem to figure out how to show wireframe in render... If i just take screenshot, i can't really see wireframe because it has 54,000 tris.poly.

does anyone know how i can render this showing wireframe? I didn't UV map this yet

Should I have actually done this in Sub-Division???


Last edited by bubbleme80; 03-10-2005 at 07:28 PM.
# 5 03-10-2005 , 07:28 PM
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Just take a screenshot of the lowpoly, assuming that there hasn't been changed anything between the two models other than applying the smooth


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# 6 03-10-2005 , 08:34 PM
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This is the low-poly one. Wirefram

# 7 04-10-2005 , 08:28 AM
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Nice facial features and detail user added image

I agree with blomkaal about the but, it just needs an impression to sort it out. Is the guy a caricature or cartoony as his thighs seem quite short?


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# 8 04-10-2005 , 05:46 PM
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head painted so far

# 9 04-10-2005 , 08:26 PM
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almost done, need veins and tattoo. I am going to make Cupid out of him.... wearing a diper and holding a bow with heart arrows.....

# 10 05-10-2005 , 01:30 AM
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I always envisioned cupid being a little shorter with blonde hair.user added image


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# 11 05-10-2005 , 06:19 AM
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yes, hence this will be a nasty cupid.. with tattoo and stuff. Maybe some stretch marks on him too.

# 12 05-10-2005 , 06:09 PM
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um, less bump in the in-between-leg area, please, lol


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# 13 06-10-2005 , 11:02 AM
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I like how the textures are turning out and I don't see anything wrong.

# 14 06-10-2005 , 11:21 AM
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bump/specularity/diffuse map next.

# 15 06-10-2005 , 06:11 PM
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i gave him little scars on face. i eventually want to make a very freaky looking cupid or a Roman evocati legion soldier guy.

i painted color/bump/specularity... painting individual wrinkles one by one took long. hopefully, body won't have too many wrinkles...

to be fixed:
- bump/spec map to entire body; same amount of details as face
- vein color details, on inside of elbows, back of knee
- get rid of horizontal stretching on nose
- add teeth, eyelashes, eyebrows
- continue work with same detail from head to toe
- add lighting at end


Last edited by bubbleme80; 06-10-2005 at 06:13 PM.
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