Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 346 02-10-2011 , 03:18 PM
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This may be as much as ido on this one, but as its going to part of a montage some clips can be short!

Comp 2 3 - YouTube


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# 347 02-10-2011 , 03:27 PM
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Hi Paldav
Looks great ( I thought I was the only one who kept fiddling with stuff, but you take the cake user added image ).
If you want a quick irregular floorplane, you can do a couple of things:
-sculpt with the artisan brush in Maya
-convert the groundplane to softbody and add a turbulence field to it
-use ZBrush/Mudbox

# 348 03-10-2011 , 01:46 PM
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cheers mastone, as i havnt tackled terrain before i will cirtainly experiment first thanks!


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# 349 03-10-2011 , 10:25 PM
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I do the first as mastone suggested paldav...but low poly and then into Zbrush...otherwise the mesh becomes too dense...then normal map. I have used a method that can extract 'z' values from satelite images but its a real bitch. I can use my Survey software but it doesnt translate well into Maya. I did have a tut somewhere...hmmmm

Cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 350 03-10-2011 , 10:37 PM
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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 351 04-10-2011 , 06:21 AM
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The explosions need abit of color correction and add a little motion blur I'm sure that will help give the crafts a sense of speed

# 352 04-10-2011 , 06:54 AM
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cheers bullet your a star, thanks for all the feedback guys!


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# 353 09-10-2011 , 05:09 PM
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Took a rest from snowscaping to rig the walker, hope to post a cycle soon, this will deffinately be funny.....

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# 354 11-10-2011 , 01:21 AM
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oh dear that looks too complicated for my small brain

wheres my banana


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 355 24-10-2011 , 07:57 PM
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snow test

so ive done a displacement map and experimented between software and mental ray, this test is my software render multiplied over the mental ray one

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# 356 24-10-2011 , 08:00 PM
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That snow is looking great.

# 357 25-10-2011 , 12:08 AM
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Looking good man...how did you end up doing the terrain may I ask?

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 358 25-10-2011 , 06:22 AM
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cheers bullet, i found this hieght map on the net, then..
create a lambert - show connections ( so you can see the shading group node)
create a displacement node and drag it onto the group
connect the image to displacement
tick alpha is luminence then go daft with the alpha gain +150 offsett -80 : render in mental
when happy convert-displacement to polys.


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# 359 25-10-2011 , 06:24 AM
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sorry, had to make smaller and convert to jpeg.

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# 360 25-10-2011 , 09:06 AM
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Also the more dense the poly plane the more detail and less artefacts you will get. This is the first time i ever used it and will be looking to use it more often!


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