Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-07-2003 , 04:37 PM
Nem's Avatar
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Join Date: May 2002
Location: Faringdon, UK
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Polysmoothing

theres a feature in 3dsmax called NURMS surfaces and what it allows u to do is have a low res poly object, then u activate NURMS and the surface now becomes a cage and uhave a high res model inside the cage.
if u edit the cage u will also modify the high res model, but whats good about it is u can switch nurms on and off whilst making tweaks and those tweaks wud still remain intact. if you had a polysurface and u just smoothed it, u wud have to constantly undo to go back to the unsmoothed model, and by doing so, any changes u make to the high res u will have undone.

i hope that was easy to understand, im just looking for sumthing that will do what i said above


- Simon

My Website: www.Glass-Prison.com
# 2 20-07-2003 , 08:36 PM
Blinn's Avatar
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Join Date: Sep 2002
Location: Nova Scotia
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Maya 4.5 has a Smooth Proxy function that does that I believe.

Polygons->Smooth Proxy>


________

- Jacob
# 3 20-07-2003 , 10:05 PM
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
SubDs as well.

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