Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 16-12-2003 , 06:20 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510

Porsche 959

I've been working on this for a while now and finally decided that I should be posting my progress here for everybody to look at.

It's a Porsche 959 and I'm modelling it out of Sub-d's.

Attached Images

Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 2 16-12-2003 , 06:22 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
ah i saw this in the crease hard edge thread. Nice detail so far imo.

Is it easier to make cars with lofting birail, subd or polies? Ive heard there are benefits to each.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 3 16-12-2003 , 06:26 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
and some more...

Attached Images

Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 4 16-12-2003 , 06:29 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
it looks good but im not familiar with that model. So i wouldnt know if there are any mistakes in it. But the bulges on the hood that leads to the lights seems a little off, but that might be how it is. Im a lambo freak myself.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 5 16-12-2003 , 06:29 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
never tried lofting birail or NURBS. Polys are easy to use for almost anything and you can model in low poly then smooth it. I like sub-d because you can work with it like polys and you get the smoothness of NURBS... the only catch is that it's more demanding on your resources.


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 6 16-12-2003 , 06:34 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
i started modelling from a toy I've got then decided that i needed to get some REAL reference pics. I searched for ages on the net because it's not a very common car and i originally didn't know it's name. I don't think that they are legal in the US.

anyway i did find some pics once I new its name. here's a side shot

Attached Images

Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 7 16-12-2003 , 06:47 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
looks very sleek. I especially like the rear spoiler, looks almost like a farrari in the rear.

Ide say your model looks pretty similar except some minor reflections before the front tire seem to be out of place. But it works.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 8 16-12-2003 , 06:18 PM
dave_baer's Avatar
Moderator
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
Heay -<{JB}>-, while its not the 949, it does have a similar body style. Here's a reference pic for you of the 911 GT2.

user added image

Hope it helps. user added image

user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 9 17-12-2003 , 04:28 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510

Originally posted by dave_baer
while its not the 959, it does have a similar body style. Here's a reference pic for you of the 911 GT2.

Thanks. The side view is basically the same, but the top view is quite different. Here's the best (and only) blueprint I've been able to find... It's just a shame it's so darn small!!

Attached Images

Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 10 17-12-2003 , 02:35 PM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
Ok, the car is slowly growing some windows. Don't laugh too much at the glass material user added image ... the colour is just temp.... I'll make it more real once the modelling process is complete. I still need to do some tweaking on its shape before I move on to make the windscreen and rear window.

Attached Thumbnails

Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 11 17-12-2003 , 02:42 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Looks like a cartoon car :p


- Hybrid
# 12 17-12-2003 , 02:52 PM
rich's Avatar
Subscriber
Join Date: Oct 2003
Location: Paris, France
Posts: 418
Where the door windows meet the A-pillar seem to have a bevel that makes the glass seem to balloon out of the pillar.


That'll do donkey... that'll do...
# 13 17-12-2003 , 02:57 PM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510

Originally posted by Huxley
Where the door windows meet the A-pillar seem to have a bevel that makes the glass seem to balloon out of the pillar.

Yeah!! glad you could spot that too! that's the biggest thing I still need to tweak before I move on. It looks worse from other angles!


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 14 18-12-2003 , 01:01 PM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
I've fixed the bevel on the side window and made the windscreen and rear-window. Next I'll put in some wheels I think.

Attached Images

Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 15 18-12-2003 , 04:30 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
i agree with hybrid. Does look cartoony but i think thats becase of the cartoon red color with contrasting blue. Throw a toonshader on there for fun and see what happendsuser added image

Are you going to make the whole car in subs or are wheels/accesories going to be poly?


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads