Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-02-2014 , 06:17 PM
Flemworks's Avatar
Registered User
Join Date: Feb 2014
Location: Los Angeles, CA
Posts: 10

Espresso Machine

I've been working with this model for so long (about a week), that I'd like to get some outside feedback on it, to assess quality and overall impressions. I'm working to have this machine actually brew coffee using nParticles. Thanks! user added image

user added image


"Whether you think you can or you think you can't, you are right." --Henry Ford
# 2 22-02-2014 , 07:44 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
It's a little difficult to judge the model itself. Generally, when asking for critique, one would post wireframe shots of the model.

From a rendering standpoint, it could use some work. The lighting seems constant in all directions and it's flattening out the image. The materials themselves are kind of vague and hard to read as well, I can't tell what's metal, plastic etc. What renderer are you using?


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 26-02-2014 , 12:43 PM
silkroadgame's Avatar
Registered User
Join Date: May 2013
Location: Room 801, Building A, Ying Da Li Tech Digital Park, Fu Tian free trade zone, Shenzhen, China
Posts: 61
Still need to do more works,but not bad so far.

# 4 26-02-2014 , 02:40 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Why did you choose that angle to show off your model?


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads