Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-10-2007 , 02:17 PM
GhosTz's Avatar
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UMP 45 WIP

I kind of gave up on texturing my M4, and decided to make a UMP instead.

user added image
user added image
I should probably cut down on the polys..

Comments/suggestions/etc. appreciated.

# 2 26-10-2007 , 02:23 PM
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what are you using it for if its not for low poly game modelling then you dont really have to watch your poly count. unless your machine has some limits lol. Looking good though

# 3 26-10-2007 , 02:28 PM
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Nah, it's just for fun.

Thanks. user added image

# 4 26-10-2007 , 03:39 PM
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Update:
user added image
user added image

Added the charging handle, fixed/added a few other things, smoothed some parts out, and removed unnecessary faces.

# 5 26-10-2007 , 08:14 PM
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Nice!

Just a note:
"removed unnecessary faces" - You don't remove the faces. You remove edges/edge-loops and vertices...
Do you have any blueprints for that?

# 6 26-10-2007 , 11:26 PM
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Yeah that's what I mean lol..

I don't have any line-drawing blueprints of it, but I'm using this one on a plane for side view reference:
Link

On top of that, I got a bunch of other pictures (and a YouTube vid) for more reference.

# 7 29-10-2007 , 03:28 PM
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I try not to use a foto for a blueprint. Photos tend to have perception in them, causing some parts to look larger, smaller, angled, etc. www.the-blueprints.com has a lot of blueprints of guns, vehicles, and what not. Might want to take a look there.

Just looked, no ump 45 blueprints unfortunately.

# 8 29-10-2007 , 07:29 PM
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I try to use the-blueprints occasionally, but a lot of times the pictures are too small for my taste.

# 9 29-10-2007 , 08:07 PM
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I love this gun, id love to see this finished! great work so far


Yay, not a freshman anymore!
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