This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
There was the need for speed when making this and the company were only interested in seeing the quality of skin I could produce. If I decide to better it then I will be mirroring the uv's over and altering the other side.
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