Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 15-03-2007 , 09:27 PM
goksimaster's Avatar
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Join Date: Jan 2005
Location: Beograd
Posts: 121
75 is high enough and 100 is max for me, some time it's better to have smoller numbers , the picture will look better like you have some noise bump or souser added image


goksimaster
# 17 23-03-2007 , 12:53 PM
Sgart's Avatar
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Join Date: Mar 2007
Location: Sweden
Posts: 92
I did a completely new fetus cause the mesh was too messed up on the other one, and I felt I didn't "knew" my mesh as much as I wanted.

At first I did him with the arms and legs at right possition, but since it will be rigged afterwards, I did new legs and arms again aw well.

I think the Lens and etc, is a bit different from the old one as well.

I made the lens to glass. Though it bacame black, I don't know if it counts as texturing, if it does I will try to correct it.

I uploaded them as thumnails, so they can be sized up when clicked.

Next I will shape him up further, make him show the ribs more, adding feets/hands and make the food source and also I will have to figure out how the energy from the fetus will be transported to some kind of generator.

https://img.photobucket.com/albums/v6...nvironment.jpg
https://img.photobucket.com/albums/v6.../th_nrbild.jpg
https://img.photobucket.com/albums/v6...is/th_side.jpg
https://img.photobucket.com/albums/v6...s/th_persp.jpg
https://img.photobucket.com/albums/v6...s/th_front.jpg

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