Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 25-06-2009 , 09:54 PM
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It's flipped i check it out .... it's not from that some settings in maya may be ... i don't know :headbang: :headbang:

# 17 25-06-2009 , 09:57 PM
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Only got one other idea, have you tried importing the obj with the Uv's mapped onto the one you've sculpted first, before doing the normal map?
It's just I had the same kind of problem and that worked for me.

# 18 25-06-2009 , 09:59 PM
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Yeah i tried to import .obj before the normal ... not workin`.
There must be smth very thin.

# 19 26-06-2009 , 07:37 PM
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I solve my problem ....

So the problem was :


I go to Zbrush and choose to flip green and red channel don't know why ! and then i get my normal map working well...

But i face another problem ... i watch a tut how to fix that but forgot and i can't find the tutorial ... any help guys just @ the final of the battle with this normal map

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# 20 27-06-2009 , 02:15 AM
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You can also use a plugin called JSNormalMapper which works much better than the traditional bump utility inside of Maya. You can also flip channels with it as well.

It can be found here: https://www.pixero.com/downloads_maya.html


Imagination is more important than knowledge.
# 21 27-06-2009 , 08:46 AM
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Is there plugin for maya 2k9 ... and do you know how to fix those edges ... only this problem left ?

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