Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 286 22-11-2014 , 10:54 AM
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Long time no post on here. Just been doing various stuff lately and though I would post some new game ready 3d models which are military related to this thread.

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# 287 22-11-2014 , 11:03 AM
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Looking great as normal, only thing I can see that's a little out is the rivet on the front of the canopy(tank buster) do not line up....................dave




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# 288 22-11-2014 , 11:58 AM
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Cheers for the comment Dave, yea is definitely off. Unfortunately I am just bashing models out at the moment to sell on line so we have enough revenue to solely work on the game. Because of this we made the decision to call models done earlier than a professional studio would. I am selling the items for a very reasonable price though so once brought they give any team a head start with what they are working on. You are totally correct though and under different circumstances I would fix it.

Cheers for the kind words though champion, it is much appreciated!

# 289 22-11-2014 , 12:30 PM
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yeah, looking good Leon.

I was going to ask you...how are you doing on Turbosquid?

I put my first product on there about three weeks ago...
Not expecting big bucks(if anything)....but when i get some more free time i'd like to make some more stuff to put up.




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# 290 22-11-2014 , 01:03 PM
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yea ticks over Ben, you will need thousands of things to see a return though.

most of our stuff is here although I do have a bunch on my personal one: https://www.turbosquid.com/Search/Artists/free3dee

Have over 10k models in our personal library from contract work to game stuff now. I have mainly been focused on modeling the past 12 months while col has been hitting up training and getting solid with code and programming for cryengine.

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