This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
You will need to set up a scene in Maya with a plane and your object on it. Give the plane reflective properties and render it in passes. That way you can bring it in to ps or AE in separate layers and composite that reflection into it.
I have never done this, but I believe this is how it is done. If someone else can chime in and verify I would appreciate it.
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