This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Just finished this a few days ago for work, it's still in the review process and needs a few tiny changes that I know of already, but nothing really notable, so I'ma be a rebel and post it anyways.
UV/texturing is being handled by other members of the team, along with the actual import process, so I'll hopefully remember to post again once that happens ;D
Poly limits were:
60kish max for exterior/low poly interior
30k max for high poly interior
200-250k for HD version
Yeah, I clicked render on those before remembering that all the materials were temporary... Was mean to be all brushed aluminum wheels and a metallic blue body :p
I plan to do it well, I'll be getting some bloody good reference for it, as someone else has already done these cars for a private client, which the QA guys are absolutely mental about accuracy with :p
I could have sworn I posted some kudos on your work on this model but I could not see any post; so although a little late, here you go, excellent work acid!
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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