Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-04-2012 , 09:04 PM
Acid44
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1973ish Cobra 427

Just finished this a few days ago for work, it's still in the review process and needs a few tiny changes that I know of already, but nothing really notable, so I'ma be a rebel and post it anyways. user added image

UV/texturing is being handled by other members of the team, along with the actual import process, so I'll hopefully remember to post again once that happens ;D

Poly limits were:
60kish max for exterior/low poly interior
30k max for high poly interior
200-250k for HD version

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Last edited by Acid44; 27-04-2012 at 09:06 PM.
# 2 27-04-2012 , 09:05 PM
Acid44
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Low poly version screenies:

Oh, and forgot to include a couple renders I did of the 200k version

Click to enlarge

user added image
user added image

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Last edited by Acid44; 28-04-2012 at 08:49 AM.
# 3 28-04-2012 , 02:08 PM
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Nice going Acid44 only crit would be the bright purple colour on the wheels is a little distracting...............dave




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# 4 28-04-2012 , 03:11 PM
Acid44
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Yeah, I clicked render on those before remembering that all the materials were temporary... Was mean to be all brushed aluminum wheels and a metallic blue body :p

Thanks

# 5 11-05-2012 , 08:17 PM
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love the looks of this car, reminds me of the old '67 Austin Healy 3000
nice job on the modeling, would like to see this again when textured.

# 6 11-05-2012 , 10:31 PM
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nce job mate!!! one of my fave cars

cheers bullet


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# 7 12-05-2012 , 02:34 AM
Acid44
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Planning to post it again after it's gotten a full QA review/texture/etc. Is taking ages though because everyone's extremely busy right now.

Cheers Ant, hopefully more to come soon. Actually I'll soon be doing one of your country's biggest fist fights... I mean racing series user added image

# 8 12-05-2012 , 10:33 AM
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oooooooohhhhhhhhhhhhhh Bathurst.....nice! Make sure you do a bloody good Holden mate!!

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 9 12-05-2012 , 04:57 PM
Acid44
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I can neither confirm nor deny that :p

I plan to do it well, I'll be getting some bloody good reference for it, as someone else has already done these cars for a private client, which the QA guys are absolutely mental about accuracy with :p

# 10 18-05-2012 , 03:01 AM
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Nice car,and I think it will be very cool if it has purple wheels.


# 11 18-05-2012 , 04:25 PM
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looks good except for those couple of tri and ngons. Anyway you can do anything about those?

# 12 21-05-2012 , 08:58 AM
Acid44
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The ngons have been fixed since then, and tris are fine since it's a game model. Just as long as they don't mess up the normals smoothing

# 13 21-05-2012 , 09:13 AM
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gotcha well good on ya man cant wait to see it when its done user added image

# 14 21-05-2012 , 08:14 PM
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nice work acid. I like

# 15 22-05-2012 , 01:13 PM
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I could have sworn I posted some kudos on your work on this model but I could not see any post; so although a little late, here you go, excellent work acid!


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