Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-04-2006 , 10:36 AM
sjtaylor84's Avatar
Subscriber
Join Date: Nov 2005
Location: England
Posts: 102

Rigging hands and feet?!

Helllllp!

I've just finished the the 6 part video tutorial on rigging a character and it doesn't mention how to add controls in the channel box for things like foot roll and attributes for the hands such as fist or individual finger closing and opening controls. Hope that makes sense!

Does anyone know where I can find info on how to do this? I've tried analising the walk cycle tutorial kid to find something and looked through Maya's help but can't find anything!

All the best

Simon

# 2 10-04-2006 , 11:44 AM
hulkis2001's Avatar
Registered User
Join Date: Aug 2005
Posts: 25
You know what really helped me with rigging? Maya Kneex tutorial(i think this is what you call it). Check that out. From starting to finish. It also shows you how to paint weights and smooth and rigid bind. Everything abou rigging is in it. Believe it or not, this will really help you.

# 3 10-04-2006 , 11:52 AM
lisa_gonzalez's Avatar
Subscriber
Join Date: Jun 2004
Location: London, England
Posts: 301
Hey there. It sounds like you want to add attributes to your foot/hand controls. To do this, simply select the object that you want to addan attribute too (your foot control, for example), then go to modify -> add attribute.. . A little GUI should pop up. Enter a name for you attribute (such as 'foot roll', for example), then set a data type and its min and max value. Then press ok, and you should see your new attribute in the channel box when you select your foot controller. You would then need to use set driven key to make you new foot roll attribute control this action for your foot. There's a tut on this site somewhere on how to use SDK, or you can find out about it in the Maya help files.

Hope this helps you a little :p

LisaG


When in doubt......smile!

https://www.x-menthelaststand.com/
# 4 11-04-2006 , 01:37 AM
hulkis2001's Avatar
Registered User
Join Date: Aug 2005
Posts: 25
It may sound confusing at first but once you do it couple of time, it becomes so easy that it's not even funny. But it is time consuming just like everything else.

Just work at it and don't worry too much if you can't seem to get it right the first time. :attn:

# 5 12-04-2006 , 10:15 AM
sjtaylor84's Avatar
Subscriber
Join Date: Nov 2005
Location: England
Posts: 102
Wooooooohooo!

Thanks everyone you all rock! Finally got it working after some trial and error but seems stupidly easy now!

Cheers!

Simon

# 6 12-04-2006 , 10:53 AM
skywola's Avatar
Registered User
Join Date: Jan 2004
Location: Tempe, Arizona, USA
Posts: 224
If your lazy user added image and impatient :headbang: like me you write a MEL script to handle it all . . . even to the point of making the character walk and run via code . . . user added image Check out the Walkerman program I wrote . . . user added image


"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads