This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This is a new one on me. Im trying to make a leaf, and ive got it all pretty much to the point where i want to texture it. but when i try to automatic map it to get its uv's up in the texture editor, the message line at the bottom says "cant find uv sets". My leaf started out as a cv curve extruded along another cv curve. and since then ive switched between polygons and sub d's a couple of times. Right now in the outliner my object is a poly to sub d tess shape. so im guessing this is why im having problems, but ive tried selecting it and converting it to polys, and when i right click on it, the sub object level options i get are all those for a poly shape. Am I right in thinking that this is the problem? and how can i solve/get around this?
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