Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-05-2005 , 08:48 PM
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Join Date: Feb 2005
Posts: 18

colliding geometry...

there is sequence where my objective is to shatter a glass pane...but the shards do not disperse, they collide with the collision object but dont go any further than a few units, and then they just hover there.

the shards are active rigid bodies; each on its own collision layer(0-14)

the colliding object is a sphere, an active rigid body; with passive keys set and also its own collision layer (-1)

everytime i run the sim...i get nothing but collision and interpenetrating errors...

...any help would be greatly appreciated.

# 2 03-05-2005 , 12:18 PM
I just started playing with this....but hopefully I can still help...did you create an air field to blow the shards?...as well as applying gravity...they should fly some more and fall with that...good luck
TheAnswerRP03


Last edited by TheAnswerRP03; 03-05-2005 at 12:25 PM.
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