This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
This is my first figure and my 2 poly modeling I have done (I like to specialize more in dynamics and archetecture).
I of 2 models i have always wanted to do (dragon, the other one). So this is my first attempt at doing a humanoid.
Dont have a concept design on paper just my head (outch), so I want to build up on leg and arm armamants when i have done the body.
I dont know how to do uv texturing or riging on a body so i hope to learn soon.
:nervous:
Thanks for the comments
The seams I will worry about when the final weld happens. I still have to do the teath, I was wondering whats best, extruding from mouth (thats what I was thingking of doing) or do them seperate.
Been thingking of putting a pony tail on her too, lol, that reminds me, I forgot her tail.
Once I have all the major stuff done then I will start the final tweeks, hip bone etc.. I am actualy very surprised as to how well she turned out as my first humanoid.
here is latest.
Pretty neat character idea. Some proportions feel off. I think the biggest thing is just some anatomy inconsistencies that some nice reference images should help you out with. Looks like good modeling quality, overall, though. Let's see a wire!
Thanks!
I dont see the disperportion, so I guess my eyes arnt trained for it, so help in pointing out specifics would be appreciated. I did have a female image plane for front and side.
tweeked the neck and head a bit and added forearm guard.tried a pony tail but it sucked, guess I should try and find a pony tail ref pic, but was wondring if it would take awy from the feline masculinity;
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