Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-06-2004 , 12:57 PM
ransick's Avatar
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append2polygon

follow the image...

Im working on the head from Michael Mckinley user added image
only when I want to append poly to a new created edge it will fold... I tried somethings but nothing workd correctly so any suggestions?


Last edited by ransick; 03-06-2004 at 01:00 PM.
# 2 03-06-2004 , 01:01 PM
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# 3 03-06-2004 , 01:14 PM
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That usually means the surfaces' normals are opposite.

EDIT:

Woot! 5000 posts! user added image

Just so I can keep 5000 for a little while longer, I'll answer your question up here. lol

With the model selected, go to Display > Polygon Component Display > and choose whichever kind of normal display you'd like. Choose it again to turn it off.

Since the model is one object, you'll need to select the faces of whichever part and Edit Polygons > Normals > Reverse.

You generally want the normals facing out.

# 4 03-06-2004 , 01:24 PM
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hmm I thought of that yes...but if that's the case...how can I see the the normals to begin with..and how do I turn them ?


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# 5 03-06-2004 , 01:25 PM
ransick's Avatar
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congratulations man! you turned 5000 now user added image

I have a lot of catching up to do user added image


EDIT:

Woot! 200 posts!

Just so I can keep 200 for a little while longer...user added image

thanks for your help mate! ....and yes...I do want to see you manipulating those vertices ! great tut user added image


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Last edited by ransick; 03-06-2004 at 02:51 PM.
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