Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 14-11-2005 , 04:50 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
user added image thanks for the input guys, like i said above i have been out with the wife and we got a new vac on sunday the purple one also its the Animal or something slightly different but anyone who has the Yellow version yeah id love to have some pics posted up user added image "so get em up user added image)
i rendered using mental ray
res =HD1080
also finalgather caustics and global ill.
and just play with the settings till i see something i like just trial and error really.
personally i think your render is most important that and lighting.
so mess with them loads,

# 47 14-11-2005 , 04:55 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154

Originally posted by gster123
Looking really good man, have you had any other 3d modeling knowlage???


The only thing I could see, and this is being picky mind, the flex looks a little to rigid to me in the way its hanging, but then again a new flex would do that!

Good work on the textures and rendering.

What rendering did you use?

your answer above
And nope no other modeling knowledge,just my 5th week into maya, but i do practice on this for long hours, I really have my mind set on getting somewhere in the maya industry so i practice a lot.
thanks for the other crit n comments too, yea there is still a lot of tweaking to do and lots more fine detail to add user added image i agree with the wire especially the other side which u cant see! lol

# 48 14-11-2005 , 05:05 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
update on some new detail below the bagless bit.

Attached Thumbnails
# 49 15-11-2005 , 08:22 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
off topic slightly but got this baby coming on monday for my birthday. From the wife user added image

Attached Images
# 50 15-11-2005 , 08:25 PM
BMS's Avatar
Subscriber
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Do you know if its going to be a boy or girl user added image

Seriously it looks great, I know I could certainly do with one user added image and congratulations on the Thoughtful and Great wife too!

BTW: The progress so far look GREAT!

Cheers
Paul

# 51 15-11-2005 , 09:11 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
lol cheers!user added image

# 52 16-11-2005 , 04:41 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
got my Wacom early wow there nice bits of kit gonna take some gettin used to but its gonna make things easier user added image

# 53 16-11-2005 , 07:34 PM
BMS's Avatar
Subscriber
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Congratulations, enjoy using it user added image and I guess happy birthday too.

Cheers
Paul

# 54 17-11-2005 , 04:24 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
Sup guys!
heres a test render of the dyson in a scene.
Gave it the matrix look using some nice greens. and reflections.
needs work on the shadows they are kinda grainy.

Attached Thumbnails
# 55 17-11-2005 , 05:06 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
heres a better version i quite like this, what u all think?

Attached Thumbnails
# 56 17-11-2005 , 07:29 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
hmm i looked at all the god dam stuff on GI joe but i still cant get it to work!.
would it really make a difference to my renders?
and how will i know its worked.. lol!user added image user added image

# 57 17-11-2005 , 07:36 PM
ckyuk's Avatar
Subscriber
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
Because you'll get and option box pop-up and then a mass of lights. But i don't think it would help you with this model anyway, as you tend to loose highlights. I know i'm not using it for my entry.

# 58 17-11-2005 , 07:53 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
kk cheers pal, i was kinda thnking i was missing out for my model user added image
anyways ill work it out eventually.

# 59 17-11-2005 , 07:56 PM
ckyuk's Avatar
Subscriber
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
Have you edited line 57 of the script to point to your lights?

If you have has the path of your lights file got any spaces in it (Maya doesn't like them).?

# 60 17-11-2005 , 07:58 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
// modify here the path of the imported scene.
string $pathL = "C://Documents and Settings//Simon Hitchins//My Documents//maya//scripts//GIJoe.lights";

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads