Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-10-2005 , 05:23 PM
kablink's Avatar
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Final gather problem!

Hi..

I'm trying to make a final gather render(clay) but i get this message on one of my meshes and that mesh won't show up in the render:

// Error: (Mayatomr.Geometry) : polyToSubdShape2, non-quadrilateral face in subdivision surface base mesh not supported, ignored //

What does this mean and how do i solve this problem?

regards

# 2 06-10-2005 , 05:25 PM
sspikedudley's Avatar
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are you using creases on your sub d's?

# 3 06-10-2005 , 06:11 PM
kablink's Avatar
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no i'm not but i think i solved it with collapse hierarchy.

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