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01-12-2006, 05:12 PM   #1
Sasa_Drobac
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Austin 7 Chummy 1927
Hi all,
i'm first time here and all works are great.

This is my last work!!!

Maya nurbs patch modeling, not trimed

This particular car is officially known as an 'Austin Seven Type AD tourer', but always referred to as a 'Chummy'. This one left the Austin factory at Longbridge, near Birmingham, in October 1927.

Any comment would be very helpfull, so please feel free to post comments.
i hope you like it?
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01-12-2006, 05:29 PM   #2
tweetytunes
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nice lighting, great model = good job. very nice indead.

have you got a wire frame shot of this ??? - it be nice to see it.

(and no i`m not asking because i want him/she to prove if he/she made the model
- not derected at you Sasa_Drobac )
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01-12-2006, 05:46 PM   #3
Sasa_Drobac
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shadedWireframe also
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01-12-2006, 05:53 PM   #4
starjsjswars
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Dude nice job indeed, hey i am new to lighting, can you upload a picture of your lighting? thanks alot.
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01-12-2006, 06:33 PM   #5
Sasa_Drobac
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hello,

thanks for nice comments,

regarding lights, i used only 7 area lights positioned round of circle between two half sphere [something like doom env]. also, i used HDRIenv map for GI.

this is a wireframe screenshot of the same model....
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02-12-2006, 10:41 AM   #6
tweetytunes
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very nice and clean model man - thx 4 that.

5 stars from me
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02-12-2006, 01:38 PM   #7
gster123
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Great work, lovely testures you've got going on there.

Two thumbs up!!
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03-12-2006, 06:46 PM   #8
Zohar0
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The car looks so real! I like how you added every single little thing and looks like it took a while. How long did it take? Good job by the way, I like the texturing and the lights
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06-12-2006, 12:57 PM   #9
Sasa_Drobac
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hi guys,

thanks for nice comm.

needed time for modeling [because i worked with nurbs patches is abt. 2 weeks, for textures, shaders & lights 2 week also, but not full time

Now, i'm going to start to render anim cam....


see you later...
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06-12-2006, 01:22 PM   #10
publicFunction
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Sasa,

Nice looking model. I am a poly modeller, but I feel that I should use NURBS a bit more than I currently do, especially pathc modelling. Nice Render also, Mental Ray I take it or did you use another render engine?
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06-12-2006, 02:31 PM   #11
Sasa_Drobac
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hi R@nSiD [Chris],


i prefer Maya software render and RenderMan, but in this case i used Mental ray render, because i did not satisfied with shadows with Maya software render. That's because is car to high, with an ambOccl shader (Mental Ray) as you can see i got nice clean shadows.

Nurbs patches is my main geometry.
Polygons (anyone can work with it, because you can learn polys with 2-3 days). My visa is: when you learned nurbs geo, the others geometry is peace of cake.

so, i'll post 2 new thread now, that's nurbs also
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06-12-2006, 08:44 PM   #12
arran
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nice work Sasa_Drobac! your car looks very cool.

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11-12-2006, 01:17 AM   #13
Lt Jim
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EXCELLENT work! Aside from the obvious quality of the model itself, I really like your choice of subject matter! I've always had a soft spot for old technology. Flashy modern sports cars bore me (though this comment is NOT intended to belittle the fine work that goes into modelling them), but old technology ALWAYS gets a second look from me, and your model got about eight or nine looks!! :-)
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30-05-2007, 04:51 PM   #14
sasa3791
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hi all,

1st of all - thanks everybody for nice comments and suggestions.

so, now i rerendered this work again and i have to share it with you.

i hope you like it.



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31-05-2007, 06:44 AM   #15
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Lovely really.
The eye likes to explore it indeed, and there's cool little things to discover here and there.
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