Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 15-03-2005 , 01:57 AM
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Join Date: Feb 2005
Posts: 13

Clay Texture

Hey everyone

I am trying to make a realistic clay texture. I guess to be more specific modeling clay. Does anyone have any pointers that could help me along this wonderful journey I'm taking?

Thanks

Josh

# 2 15-03-2005 , 02:18 AM
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Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
well look at you clay and start taking mental notes of of its visual properties.

- Is it shiny or dull - adjust the specularity to match
- Are the shiny spots pinpoints are spread - adjust diffuse
- Is it reflective - adjust reflectivity
etc...

Probably use a lambert or a blinn:
Lamberts = matte finish
Blinns = matte to gloss finish depending on settings

You can noise or variations in some channels with a fractal or noise texture.

Really recommend you just create a shader on sphere and play with the various channels/attributes until you get what you're looking for. In the process you'll probably get results that you can use for other material.

Just have fun with it. user added image



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# 3 15-03-2005 , 02:09 PM
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Join Date: Feb 2005
Posts: 13
Thanks a lot user added image

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