Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-08-2005 , 12:55 PM
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muscles and bone model

thought i would make a start with the head and work my way down. Im not finished the head, but i thought i would post while im working for some feed back. Been ages since ive posted. Proably all forgotten who i am by now user added image :p

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There's nothing normal about normals. In FACT i think the are abnormal.
# 2 12-08-2005 , 03:19 PM
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I think im going to create the major vains and for the capillaries and other minor muscle deformations i will use a bump map and texutreing.

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There's nothing normal about normals. In FACT i think the are abnormal.
# 3 13-08-2005 , 01:00 AM
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u should use multiple geometry for something like this.

and lay the muscle peices on top of each other

good luck.

# 4 13-08-2005 , 01:03 AM
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ahh interesting idea. I only just discovered the MJ Poly tools, which will make it a bit easier.
anyhow long time no hear. Hope things are well with you.


There's nothing normal about normals. In FACT i think the are abnormal.
# 5 13-08-2005 , 05:18 AM
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just creating the overall body first then details and tweaks later. Hands are next. my least favourite thing to model.. bah

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There's nothing normal about normals. In FACT i think the are abnormal.
# 6 13-08-2005 , 06:22 AM
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not happy with the stomic, to gave it more definition, while avoiding the hands :bandit:
Dam its like im looking in the mirror. Well the stomic anyhow user added image

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There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 13-08-2005 at 06:25 AM.
# 7 13-08-2005 , 07:01 AM
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Looks like it's coming along good. The legs look like they are at too much of an angle.


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# 8 13-08-2005 , 07:16 AM
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nothing much to say. Except now he's a real man user added image

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There's nothing normal about normals. In FACT i think the are abnormal.
# 9 13-08-2005 , 08:56 AM
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yea cheers for that. was waiting for some crit. I agree with you. I will play with it some.


There's nothing normal about normals. In FACT i think the are abnormal.
# 10 13-08-2005 , 09:14 AM
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I think the legs are better now. Done more muscle definment. As im going it may seem like im exagerating them to much. But thats going to be the whole aim of it. To show muscle structure.

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There's nothing normal about normals. In FACT i think the are abnormal.
# 11 13-08-2005 , 12:44 PM
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an update. been working on the leg muscles and bit more of the stomic

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There's nothing normal about normals. In FACT i think the are abnormal.
# 12 13-08-2005 , 07:33 PM
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Yes, MJ poly tools are great. I think that they have been incorporated into Maya 7, which is great :attn:


When in doubt......smile!

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# 13 14-08-2005 , 05:30 PM
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only the edge loop split has been incorporated, and there is also a duplicate edges tool which simply duplicates and edge twice on both sides of the original so in effect you get 3 edges from 1

# 14 15-08-2005 , 12:45 PM
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sorry for the slow updates. started work on the hand, changed the postion of the arms for rigging, and smoothed out the leg muscles a bit.

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There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 15-08-2005 at 12:51 PM.
# 15 16-08-2005 , 12:46 PM
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hi everyone. Done my hand. still needs some tweaks but it was driving me nuts. So cause of the risk of sanity, i moved on to more muscles. Working on the arms.

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There's nothing normal about normals. In FACT i think the are abnormal.
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