This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
i know tanks have been done before, but i wanted to try my hand at one, i'm trying to keep it my original idea.. but i'm using a M1A1 pic as a referance just to see how the basic tank is set up
Doing great, but can we see the reference?
and as for the tutorial: I don't know where to find it, but so many people are asking about em... it's almost worth a sticky
yeah, the treads are pretty much finished... i just wanted them to look like that wrapped around the wheels.. they kinda look like there a high poly then i would have liked.. maybe i can fix that later
oh yeah the referance is out of a drawing book i have, i could probly scan it in a little bit.. but i dont know what the rules are on distributing other peoples published and copywrited work
sorry i'm still rather new, do you mean just fake the wheels and put them in a texture to make it look like they are modeled on there? but in reality its just one texture?.. if so thats pretty creative.. i just need to learn how to do it
ok now i'm starting the understand the key to a low poly model is in the texturing... i'll remember this on my next tank model.. i think i'm just going to continue on with this one.. it should be a nice addition to my portfolio/demo reel
heh, don't really have a lot of that kind of choice in the industry... you pretty much do whatever the company does. My studio, for example, is doing an rpg and might be doing an RTS before it's over with.
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