Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 13-04-2013 , 09:59 PM
Registered User
Join Date: Apr 2013
Posts: 1

[SOLVED] Rotating Main Controller Twists Hips/Ankle Problem

I've got a problem with my simple bipedal rig, everything is fine when the main control is at 0, but when it is rotated 180 the character's ankles and hips twist around. It looks like the skeleton is not rotating with the mesh.

Here is the character at 0,0,0 - this is fine:
user added image

This is when the character is rotated by 180 - the leg joints don't seem to rotate:
user added image

I have 2 leg IKs with point constraints and orient constraints at the ankle.
My hip has a point constraint and an orient constraint but no IK or Spline.

Here is my hierarchy for my controllers and leg IKs:
user added image

Here are my hip and leg joints:
user added image

All of my controllers had transformations frozen and I have oriented the joints.
Please help!

EDIT: So I appear to have fixed the problem myself! If anyone else has this issue you need to use a pole vector constraint on the knee joint to keep it pointing in the right direction. I feel like an idiot now considering my arms already had pole vectors on!


Last edited by ThisIs49th; 13-04-2013 at 10:19 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads