Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 04-01-2004 , 10:27 PM
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Join Date: Sep 2002
Posts: 101

subd to poly

I love sub d's but I find it hard to convert them to poly and back to subd with good results. Anyone have suggestions on how to go about doing this and keep the poly count at a reasonable level? when ever i convert either it is too few polys or way to many i cant seem to find a happy medium where i can bounce back and forth on the 2. Any suggestions would be great.

# 2 04-01-2004 , 10:51 PM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
In the covert to sub-d to poly option box have "Vertices" clicked on.

So when you convert back to poly it will just use the vertices, and your mesh will not get to heavy.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 05-01-2004 , 04:19 AM
twisteddragon33's Avatar
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Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
oo. sweet i could use this info too. good thing i looked before postinguser added image


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