Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 46 13-04-2003 , 11:30 AM
ereitz's Avatar
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& just another view...


Check out the subsurfacescattering on my tongue...

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# 47 13-04-2003 , 11:30 AM
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Looks nice ! .. but theres something wrong at the knees.. they seem too fat. The heel has a strange bump too ..


Carsten Lind
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Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 48 13-04-2003 , 11:41 AM
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i hear ya caligraphics - something definitely not right about knees and heels... they'll get some attention next.

still much to do - modeling arm, hand and neck area!

here's a wire frame to give a better idea...


Check out the subsurfacescattering on my tongue...

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# 49 13-04-2003 , 07:35 PM
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wire fraim looks pritty good to me ..

# 50 16-04-2003 , 11:40 AM
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small update with the head in there to give an idea of how it will look... no arms yet.


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 51 16-04-2003 , 06:51 PM
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I love the shader now !! Looks all good ! well down between the legs looks a little to fare forward but thats privent tast I supose.. LOL no really I would leave it as it becouse its not going to be the main atraction. it will deform some when the skeleton come out or demond or what ever right ?

# 52 17-04-2003 , 06:50 AM
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Ereitz, what can I say... beautiful !!!
I like it a lot, even if it's not finished.
I'll look forward for updates.


"Imagination is more important than knowledge" A.Einstein
# 53 19-04-2003 , 01:56 AM
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okay, well, I've been working here on Good Friday and since I was making screenshots I thought I'd share the progress. Not really a tutorial, more of a illustration of how I solved the problems that came up. I didn't want to model a hand seperately and then attach it so I extruded straight from the shoulder. The arms are really just basic shapes with no detail added. For much of the modeling process I detached the hand so I could work on it as a seperate object.

C + C appreciated!


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 54 19-04-2003 , 01:57 AM
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And screenshot group 2:


Check out the subsurfacescattering on my tongue...

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# 55 19-04-2003 , 01:59 AM
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Screenshot group 3


Check out the subsurfacescattering on my tongue...

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# 56 19-04-2003 , 02:03 AM
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And screenshot group 4:


Check out the subsurfacescattering on my tongue...

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# 57 19-04-2003 , 02:04 AM
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and the last screenshot group 5:


Check out the subsurfacescattering on my tongue...

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# 58 19-04-2003 , 02:08 AM
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Excellent work there.
-Two thumbs up-
I like the fact that you left some tips there. user added image

# 59 19-04-2003 , 02:34 AM
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thanks adldesigner! user added image

I'm working on those legs!


Check out the subsurfacescattering on my tongue...

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# 60 19-04-2003 , 02:44 AM
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Just to show how she's come together... user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
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