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Old 26-09-2005, 05:40 PM   #91
THX1138
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How about a cool dark enviorment for this character?
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Old 29-09-2005, 12:33 PM   #92
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THX1138: im really thinking about that enviroment, it should be a graveyard, but i want to have all concepts clear before begining modeling...

Im fixing the weights of skin and the skeleton so that i have to pose it how i want. It would be cool to animate it..... i think i have finished with the paints weights tool, now i get nice deformations in the knees and the elbows, and i can make it move the mouth using a joint...

Things left: blend shapes for the eyes to create facial expresions easily, a controller to make this guy look right where i want , the head, i mean (and i dont really know if i want it), and im triying to make some invention to make eyes point where i want, not to be fixed or have to move it myself
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Old 29-09-2005, 01:10 PM   #93
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cool:attn:
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Old 30-09-2005, 10:03 AM   #94
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heY i want to show u an amazing page i found, tons of free textures and SPHERICAL SKY TEXTURES!!!!!!!!! coooooool

in huge resolution

i have just found this when i was looking for textures to make my background scene

http://www.accustudio.com/exchange/t.../directory.php
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Old 30-09-2005, 11:53 AM   #95
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superb link! cheers for that
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Old 30-09-2005, 04:26 PM   #96
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im working in the background.
this is it:
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Old 30-09-2005, 04:42 PM   #97
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I'm extremely inspired by this thread and Legolas I can only hope to meet your skill level when I grow up.
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Old 30-09-2005, 05:09 PM   #98
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nice scene
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Old 30-09-2005, 08:28 PM   #99
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Yeah, your scene textures are lookin' sharp!
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Old 01-10-2005, 05:41 AM   #100
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Yeah the scene textures are pretty sharp, but the lighting IMO could be a different color. I was picturing a blueish light scheme instead of a yellow unless your going off of the game , and that would make sence.
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Old 01-10-2005, 09:50 AM   #101
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in fact thats a provisional lighting, thers going to be a big tomb in the back and in each side of the tomb a big torch, or thats what im planing, so i wont have the yellow ligth from the sky, it will be from the torchs.
Ill make the light from sky blue like it would look in contrast to the light from the fire.

The light coming from the sky has a higher colour temperature it should be blue or white, rather than red.

(I know this stuff because of a book i read some weeks ago )

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Old 01-10-2005, 03:37 PM   #102
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So your going for 6500 kelvin ( the color temp of daylight ) or less for the color temp? I say color temp because thats how I relate to the colors of light. Hope I'm not comming off confusing. Can't wait to see the finshed enviorment! :attn:

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Old 01-10-2005, 04:38 PM   #103
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Firts of all, thanks for all your comments
I made a forest grow behind the graveyard, it took a lot(for a game)of time rendering this, almost 3 minutes, while i rendered the last image in a few seconds but i think the effect's cool
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Old 01-10-2005, 04:53 PM   #104
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:bow: :bow: :bow:
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Old 02-10-2005, 12:51 PM   #105
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trees look a bit metallicy at the moment but the scene is developing well
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