Cheers for the crits guys, hopefully will be able to get him looking correct v.soon.
Mudbox is a awesome 3D sculpting package similar to Z brush with some great extra tools. There is a free trial over at www.mudbox3d.com which is well worth a look. It is perfect for importing models from Maya in order to add details.
Cheers Arran, I simply imported the model into Mudbox and sculpted the deformations onto it. I am now making nurbs and poly objects instead since it will be much simpler to rig and maintain good results.
Finally got some free time to work on this again. Ignore the eyes since they need to be made smaller and need a lot of work. I am having trouble with the hair though. I have created it using curves and then assigning 2 different hair systems to the curves. 1 hair system for the top and another for the sides and back. The hair is going into points though and I cannot suss how to fix this so any tips would be a great help. Also does anyone know how I can soften the ends of the hairs so they have a blured look. I have played with all the setting but the results are fairly awfull so far.
Last edited by leonlabyk : 14-06-2007 at 06:00 AM.
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