Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 12-03-2007 , 05:27 AM
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Join Date: Nov 2006
Location: commonwealth of los angeles
Posts: 70

should i be concentrating on anything else?

ive been modeling in maya since around october. ive only concentrated on modeling and purposely avoided everything else. im still not at the level id like to be with modeling. is this bad to not study up on the other aspects of maya or is sticking with modeling in the begining typical?

it seems like texturing, binding, skeletons, and animation are pretty tricky subjects. should i wait on that stuff?

# 2 12-03-2007 , 05:35 AM
severinianthony's Avatar
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Join Date: May 2005
Location: United States
Posts: 513
For now you can get comfortable with just one thing (modeling, if you'd like), but your questions somewhat depends on where you'd like to go and what you'd like to do in the future, in terms of working in a 3D field.

If you're going to do some hardcore, high-detailed, ultra-realistic modeling for movie producers, you can focus on modeling only. If you're going to work for smaller, lesser-known companies or game producers, you might need to have multiple skills, like modeling, UV layout, texturing, and perhaps even rigging; but rigging, weight painting and animation can go into the hands of an animator.

Of course, it never hurts to dabble in a little of everything; having an understanding of what goes on around you (what your co-workers are doing) will help you understand what you're doing will affect a working pipeline. That's may be part of the reason Peter Jackson's movies own; he may be a director, but he knows what his employees can do. :p


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