Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 11-02-2011 , 03:52 PM
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soli for late reply, is ok this my car model and all 3 maps

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# 17 11-02-2011 , 03:53 PM
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ei soli how to send mb file to u, bullet 1968

# 18 12-02-2011 , 12:24 AM
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You can attach a zip file if its not too big mate, same place you attach images just below the 'reply' window.

cheers bullet


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# 19 12-02-2011 , 02:41 AM
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hi i attach v zip file ald.. tq

# 20 12-02-2011 , 03:03 AM
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It didnt come through mate...do you have dropbox or fileshare?


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# 21 12-02-2011 , 03:20 AM
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/ah.. em i don have how to apply dropbox or fileshare?

# 22 12-02-2011 , 05:25 AM
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soli bullet just now i using rar instead of zip file..
now is ok ald pls have a look tq

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File Type: zip car modeling.zip (547.4 KB, 229 views)
# 23 12-02-2011 , 06:23 AM
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well I open it and everything is fine!!! it moves ok...no lag nothing??? I have not changed your settings at all either....wow sorry mate..I will have another look later..I cant seem to get problems


bullet1968

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# 24 12-02-2011 , 06:59 AM
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I have had another look mate...I have NO lag or anyhting BUT it locks Maya up when I try to render....try deleting all of the textures or save and export them...give the model ONE basic texture whilst you model....I think it may have something to do with it. Open your scene and export as an ascii (.ma) then open a new scene and import the .ma....DONT apply 1000's of textures..keep it normal grey lambert...if you want to break the model up in colours just use simple lamberts...not too many...see if this will make a difference mate.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 25 12-02-2011 , 09:17 AM
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hi bullet i try low res texture like 700*600 and lambert material in ascii file the result of rendering still same like locking the renderinguser added image

# 26 12-02-2011 , 09:31 AM
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Did you save the file or export file as .ma??? open scene..then export selection (your car ONLY) then open new scene and import NEW .ma. DO NOT import textures etc etc...just tru as plain default lambert, turn OFF Mental Ray...use Maya software...see what happens...if you have trouble I will re-open your file you sent me and send back ok?


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 27 12-02-2011 , 10:57 AM
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i export selection and import my plain model as u told me. i using the maya s/w is rendering normally once i switch to mental ray same problem occur again.
u means i need to send my exporting file to u??

# 28 12-02-2011 , 11:22 AM
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There must be something wrong in MR for it to be locking up....I would concentrate on just building the model for now mate...really it doesnt need to be textured just yet. Finish the model and then we can work on this problem, I had the same problem with my Spitfire model...something is a miss. I will have another look at it tomorrow mate and go through all of the MR settings. I am batch rendering at present so cant use my PC. If I am still awake I will re-open it and save and try some things for you ok?? Give me an hour or so


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 29 12-02-2011 , 12:31 PM
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Ok mate...after a lot of pain and time I have re organised your model. I have only joined the 2 halves together to get a feel for it...delete on half...otherwise I can send back the original for you. Basically delete ALL of your textures...you have mental ray set on HD 720...I changed that back to 640x480...low as possible and then applied a new PLAIN lambert to the whole model.

I then tested it in Maya software..worked fine then bumped it into MR...it worked fine...I then put in a spotlight and IBL for lights and it still worked fine. As I suggested mate DO NOT try and texture, apply maps or ANYTHING while you are modelling...its just not worth mucking around with...as my friend Tweety says..concentrate on the model...I mess with ONE colour I have for a model...thats it...nothing else really.

So try my new file and see how you go

cheers bullet

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File Type: zip Omega_MR_removed.zip (525.2 KB, 236 views)

bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 30 12-02-2011 , 01:06 PM
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I know i've jumped on this tread relatively late on this thread but I downloaded the file nevertheless and it even runs perfectly fine on my laptop, all i did was assign a car paint shader and a blinn to test the MR render and it rendered first time (picture attached).

I see bullet has revamped your scene and render settings so hopefully that has worked for you, but on a separate note may I suggest you splitting up your car panels rather than it being one piece of geometry, you'll find it a lot easer to work that way and your mesh will be a lot cleaner user added image

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