This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Looks like a great start and I know from experience that it is hard to get an accurate model from sourceimages with different angles/expressions and camerafocallengths.
If I may make a suggestion, I would really rough it in in Maya so that it more or less lines up with the image planes and then take it to Zbrush and move and shape different facial parts ( like mouth eyelids, ears etc) according to a particular photo which shows a particular facial part at its best.
This way you get to results much quicker ( at least I do) than fiddling in Maya rearranging edgeloops and what not.
Thanks man and also for the suggestion, but no Im not doing it that way. Its just not accurate enough, speed isnt of the essence here for me. Having built digital doubles for film I've found theres no better way unless you also have the aid of a scan (which I used too) but the problems that can arise with scans are bloated meshes that again can cause inacurracies, but are great for blocking.
Unless Zbrush can import my maya cameras, images and curve positions which are such a great way of doing line ups for planes etc within GoZ and allow me to switch between them, then its definately a no no.
Relooping stuff for me is fine. If it needs new loops or old ones taken out for better form I can't do it in Zbrush either, so by getting it as near as damn it in maya from lo to medium res is going to be far easier with the soft mod tool for me
- at the end of the day theres no easy line of resistance if you are wanting to do a digtal double.
I know your going to prove me wrong somehow but she looked more like her in your first screen shots and that image is playing tricks with my eyes - but I know u know what your doing - I`m just saying it hard to see right now
Looking pretty good Jay. I was looking back in this thread from the start, looking at the changes and it's comming along quite nicely I think. Unless it's the screenshot angles, the area around the eyes especially to the outside of the eyes and at the top of the cheekbone look much better. I don't know how it is for you but when I get to the last bit of making those final subtle changes, it's crazy..I'm never satisfied. Even if I got it absolutely perfect, I'd still want to make more minor adjustments haha. Anway, from what you've done so far, I think it's looking great.
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
have an update. Added the ear, very rough right now for shaping up but all the geo is there for it, needs to be made bigger etc. Also neck to jaw geo has change a little too
Looking great Jay, do you take your meshes into zbrush when you are happy with the general shape and base mesh to make all the refinements or do you have a different method.
Keep up the great work and look forward to seeing your progress
Yes, as a rule definately. I'm one of the ones who gets it as best possible in Maya then basically uses Zbrush as a compliment to help do the rest, but even after that I will throw it back at maya for tweaks then back to zb and so on
yeah give it a go, it takes a bit of time to set up but it makes for a more accurate placement of cameras and mesh. Im now at the point where Im gonna add more loops and then will subdivide a dupe copy and use the base as a wrap deformer to start pulling and tweaking again at higher res.
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