Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 31-01-2004 , 04:16 AM
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thats in subd right?

Can we see a wire?


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# 17 31-01-2004 , 04:48 AM
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It's all polys now. Here's the unsmoothed low res wire...

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# 18 31-01-2004 , 05:06 AM
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Sexy polys ! LOL looking good. maybe the rivets on the wing's are a little bit to big ? I wouldn't wory about it though.

# 19 31-01-2004 , 07:47 AM
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going GOOD!!!! user added image

# 20 01-02-2004 , 05:16 AM
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Very nice! user added image

# 21 01-02-2004 , 05:36 AM
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Thanks guys. I decided to redo the Uv layout and start the texture work from scratch just to get enough detail in them. Here's a start on the engine part...

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# 22 01-02-2004 , 11:55 AM
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man that looks impresive user added image


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# 23 01-02-2004 , 12:01 PM
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Looks good K-man.


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# 24 01-02-2004 , 01:11 PM
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Looking great. Very nice work so far.

# 25 03-02-2004 , 09:08 PM
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Very nice!


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# 26 03-02-2004 , 09:14 PM
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Another fine model coming out of the K-Factory again ...

... impressive work again buddy. user added image

# 27 06-02-2004 , 08:49 AM
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# 28 06-02-2004 , 10:28 AM
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Originally posted by dave_baer
Hey K-man. Have you seen these F/A-18 Hornet blueprints from Surrland.com?

Yeah, I have them and the others too. Sorry I haven't updated this thread in a while. The texturing has turned out to be not that easy. I'm hoping to get some updates this weekend... Thanks for the comments so far...


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# 29 06-02-2004 , 10:42 AM
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hmmm very nice poly work k-man !!

I think we could do with something like this on a tutorial in the vip area... what you think about that kman?

# 30 06-02-2004 , 01:13 PM
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Originally posted by Kevin
hmmm very nice poly work k-man !!

I think we could do with something like this on a tutorial in the vip area... what you think about that kman?

Whaat! You mean I'm gonna have to do it all over again? user added image
Hehe, j/k. I'll think about it...


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