Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-07-2005 , 11:29 AM
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mixing textures in Maya



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# 2 12-07-2005 , 12:57 PM
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You would use a blend node in Maya and a b/w grunge map to control the actual blend value. The attached image shows a quick example...two different texture files and respective bumpmaps plugged into two blinns plugged into the blend node. Then theres a grungemap I painted in photoshop controlling the blend node's alpha setting.

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# 3 12-07-2005 , 04:41 PM
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hello nitroliq thanks for the information , i'm gonna try it out...


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# 4 12-07-2005 , 05:36 PM
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Might also look at layered shaders.



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# 5 12-07-2005 , 05:59 PM
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I heard that layered shaders are quite expensive for your system resources.
Is that true ?


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# 6 12-07-2005 , 06:41 PM
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Anything can be intensive...depends how complex things get and how much has to be calculated. For what you want to do and what is being done in the 3dtotal examples the blend node is really what you're looking for.


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# 7 15-07-2005 , 06:12 PM
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I see , but anyways thanks for the advice i appreciate that


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