Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 28-12-2006 , 12:13 AM
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Patlabor

I posted this a few months ago in the WIP forum. After some procrastination I got around to finishing the modelling, texturing and rigging. Hopefully I'll have a few animations done before long.

Any feedback/tips/pointers are appreciated!

(Images link back to hi-res pics on my flickr account)


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# 2 28-12-2006 , 05:56 PM
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Good job. Could you post some wires please?
What kind of animations do you plan?

# 3 28-12-2006 , 09:45 PM
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Thanks FubaR,
I'm thinking of doing some simple walk, run, draw gun, etc clips that I can reuse down the line. So far the biggest challenge has been to avoid self intersections everywhere...

# 4 28-12-2006 , 09:46 PM
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.

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# 5 29-12-2006 , 10:47 AM
Acid44
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thats cool man

it kinda makes me wanna watch gundam wing...user added image

# 6 29-12-2006 , 11:21 AM
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Thanks, I'm a big fan of Gundam too!

# 7 29-12-2006 , 12:30 PM
Acid44
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i used to like tat show but i lost track of when its on like 4 years ago so i dont see too much of it now

# 8 30-12-2006 , 07:39 AM
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YTV probably has some reruns at some odd hour in the night, but I haven't seen it on tv for awhile. There's always the dvds if you get the urge I guess.

# 9 30-12-2006 , 07:45 AM
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# 10 31-12-2006 , 12:06 PM
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Yup, everything except the gun, hands, and joints. For smooth curved surfaces I find them easier to model with. (Although texturing proved to be a *major* pain)

# 11 31-12-2006 , 12:43 PM
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pretty nice work! what amazes me is how you managed to rig that :bandit:


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# 12 31-12-2006 , 01:53 PM
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I used a script from www.youneedthisman.com called biped factory to make the initial skeleton. It basically did all the work of creating/labelling the bones and FBIK character =)

Binding wasn't too bad since mostly I used rigid binds...but I made a big big mistake of instancing instead of duplicating the other half of the body. Totally screwed up the bindings, since all instances get bound to the same bone :angery:

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