I posted this a few months ago in the WIP forum. After some procrastination I got around to finishing the modelling, texturing and rigging. Hopefully I'll have a few animations done before long.
Any feedback/tips/pointers are appreciated!
(Images link back to hi-res pics on my flickr account)
Thanks FubaR,
I'm thinking of doing some simple walk, run, draw gun, etc clips that I can reuse down the line. So far the biggest challenge has been to avoid self intersections everywhere...
YTV probably has some reruns at some odd hour in the night, but I haven't seen it on tv for awhile. There's always the dvds if you get the urge I guess.
Yup, everything except the gun, hands, and joints. For smooth curved surfaces I find them easier to model with. (Although texturing proved to be a *major* pain)
I used a script from www.youneedthisman.com called biped factory to make the initial skeleton. It basically did all the work of creating/labelling the bones and FBIK character =)
Binding wasn't too bad since mostly I used rigid binds...but I made a big big mistake of instancing instead of duplicating the other half of the body. Totally screwed up the bindings, since all instances get bound to the same bone :angery:
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