Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-04-2004 , 09:35 PM
JedK's Avatar
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Join Date: Apr 2004
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Un-stretching an imported texture..?

Hello... I've another newb question ~_~

Let's say you import a stone texture for a fireplace, and when you apply it, the texture is stretched out of proportion - how/where do you modify it to your liking?

I hope that makes sense... I'm not good at explaining.

# 2 22-04-2004 , 09:58 PM
jsprogg's Avatar
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If you are talking about applying the texture to a poly surface you will need to map the uv's in order for the texture to be applied as you would like it.
you can find a tutorial on uv mapping here :https://www.simplymaya.com/movie_page...html?tut_id=21

hope this helps goodluck user added image




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# 3 23-04-2004 , 08:14 PM
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That's a very good tutorial. user added image

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