Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 27-09-2004 , 02:36 AM
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Screw you?

Just fooling around with the extrude faces tool from stuff i remmebered from mikes tut on it. Decided to use some of those nifty features see if i could use them another time...

Anyway.. 2 simple extrudes later i got a nice looking screw, I had the settings super high for everything. So im sure this has to be the highest polycount spiral ever made in maya!

250,000 poliesuser added image

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# 2 27-09-2004 , 09:03 AM
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LOL that will be really cool.

# 3 27-09-2004 , 11:36 AM
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Great n unusual.What shader did you used?

# 4 27-09-2004 , 08:23 PM
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Just GI_Joe and default lambert... it was bogging down my system to do anymore...


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# 5 28-09-2004 , 07:33 AM
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Can you see a use for such a high poly-model?


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# 6 28-09-2004 , 09:40 PM
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Nope. Absolutely no use at all considering i can get just as good a model with less than 2500 polies. Prolly less than that if you want/know what your doing.

I was just wondering what my system could handle.. seems to peak about 300000 polies to the point of non use. 250000 makes it slow. 200000 is slower but usable. 150000 isnt bad. 100000 is fine and so on.


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# 7 29-09-2004 , 06:51 AM
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Looks like it could be from one of those flash looking car oil adverts user added image


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# 8 29-09-2004 , 10:50 PM
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i thought, if attatched to a long rod it woudl look like a ship screw(as far as i know bigger ships tend to use screw like props instead of single finned ones.) or at least the few big ships around here.


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