Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 19-01-2003 , 01:28 AM
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Life with Ned

Well here is a start to my demo reel and first animation. I will fill you in later, but here is a start on the town that he will drive though.



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# 2 19-01-2003 , 01:32 AM
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#2



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"...aim for the ground and miss..."
# 3 19-01-2003 , 06:13 AM
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#3
*Update* Added a bench with some textures from the shader libary. user added image



How to fly:
"...aim for the ground and miss..."
# 4 19-01-2003 , 05:16 PM
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*Update* Started working more indepth with detail, added a dumpster in the rear of the buidling and add a plant container next to the bench. Let me know what you think.



How to fly:
"...aim for the ground and miss..."
# 5 19-01-2003 , 05:17 PM
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Here is the plant container...



How to fly:
"...aim for the ground and miss..."
# 6 19-01-2003 , 05:32 PM
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How to fly:
"...aim for the ground and miss..."
# 7 19-01-2003 , 07:17 PM
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Great... what's the anim about?


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# 8 19-01-2003 , 07:30 PM
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Hello, this is the start of my project and demo reel. It is about Ned,(an old retired man going out to fish), and is set in the country side, where Ned meets a traveling sales man and buys a "magical worm" from what the guy said. So he continues on his way to the lake and startes to fish. Then there is a bunch of cut scenes that show the worm enticing the fish to bite. But there is one huge smart fish just watching. And at the end of the day ned takes the worm of the hook(fogeting that it is a magical worm) and throughts it in to the water. The huge smart fish then swims up and eats the worm. Cause he knew that Ned would throught the worm in at the end of the day, so he decided to wait.

This is just episode one, and there will hopefully be more. Here are some renders that I have taken. I am starting on the town that he will drive through in episodes to come along with #1. Please let me know what you think.

I am using Mental ray's Final Gather and one spot light to light this scene.



How to fly:
"...aim for the ground and miss..."
# 9 19-01-2003 , 07:48 PM
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Whee... sounds like you'll be busy for some time user added image


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Do a lot, Fail a lot and Learn a lot!
# 10 20-01-2003 , 04:32 AM
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Started another building, a hotel type thing...
user added image

user added image

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How to fly:
"...aim for the ground and miss..."

Last edited by deviantdreamworks; 20-01-2003 at 04:32 PM.
# 11 20-01-2003 , 06:49 PM
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How to fly:
"...aim for the ground and miss..."

Last edited by deviantdreamworks; 21-01-2003 at 01:46 AM.
# 12 22-01-2003 , 12:00 AM
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ok, starting on the scene, as in roads and sidewalk with allyways, etc. Also I am going to start detailing each and every building along with adding more buildings. I want this to look as real as I can posibbly make it. Just let me know what you think of it so far.



How to fly:
"...aim for the ground and miss..."
# 13 22-01-2003 , 03:33 AM
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I'm so used to seeing paved roads/streets in the city, that I would probably "long for" them in your model. Or you could use some sort of pavement, say with stones.

Anyway, this (project) I *got* to see more of user added image


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# 14 22-01-2003 , 04:07 AM
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hey Devian... what kind of rendering is that? global illum.. or Final Gather... or both? user added image

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# 15 22-01-2003 , 06:08 AM
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Wow! You are putting a lot of work into this. Are you using a specific location as a reference?

Looks good. I like the updates and can't wait to see how this progresses.

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