This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
mtmckinley> y'know... i just realised i made the mass of the forearm too close to the wrist. it should be a part of the elbow joint.... thanks for pointing that out!
Thanks for the feedback pony. Here's a few new pics. I've beefed up the gloves a touch and added more definition to the face, neck, and clavicle. As well, moved the mass of the forearm to the correct place. as well... i'm going to beef up the arms a bit... she kinda has a chun-li body from the origional street fighter...
I was thinkingg that since she's wearing a jump-suit of sorts, i'd skimp on the ribs/abs and paint them in. the extra poly's will go into the dreads in the hair.
Quads (with a few triangles for details). if i triangulate it's about 5000... which can be trimmed by cutting the polys in the back of the eye, on the back side of the belts.
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